Designing Immersive and Interactive Experiences
Authored by Lori Landay
Course Code: OLART-425
To register for this course, please email firstname.lastname@example.org directly. Designing Immersive and Interactive Experiences will examine XR technologies for experiencing reality via human-computer interactions. XR technologies like virtual reality, augmented reality, spatialized sound, motion capture, and artificial intelligence are rapidly reworking how we experience and consume music, dance, and theater, and also offer new prospects for creation and audience engagement in entertainment, art, education, and industry.
During the semester, you will be challenged to imagine, prototype, test, iterate, price, and present a marketing and launch strategy for an experience, app, product, or service that uses emerging technologies. You will use the new standalone VR device, Oculus Go, with the software programs Unity and A-Frame on Mac and PC, Paint VR, and SculptrVR on Oculus Go.
The class will meet online in real-time on Tuesdays from 4:00 to 7:00p.m. Eastern time, beginning September 25 and ending December 11, 2018. Some class meetings will be held in online virtual spaces. Read Less
SyllabusSyllabus coming soon.
- Desire to learn about immersive technologies in a hands-on way
- Willingness to experiment and co-create a collaborative educational experience
- Paper sketchbook, pencil, eraser
- Prototyping materials (your choice of paper, markers, clay, tape, pipe cleaners, Lego, etc.)
- Latest version of Google Chrome
- WebEx extension for Google Chrome
- Paint VR
- Oculus Go Standalone Virtual Reality Headset
- Smartphone camera or other digital camera to take pictures of your sketchbook and prototypes
- Computer running OS X 10.9 Mavericks or higher or Windows 7 or higher,
with 4 GB RAM
- 500 MB hard drive space
- Speakers or headphones
- Internet connection with at least 4 Mbps download speed ( http://www.speedtest.net to verify or download the Speedtest by Ookla app from your mobile app store)
Lori Landay is a professor of cultural studies at Berklee College of Music and an interdisciplinary scholar and new media artist exploring the making of visual meaning in 20th- and 21st-century culture. She is the author of two books, I Love Lucy and Madcaps, Screwballs, and Con Women: The Female Trickster in American Culture, in addition to articles on topics such as virtual worlds, digital narrative, silent film, and television culture. Her creative work includes animation, graphic design, creative documentary, machinima, interactive virtual art installations, and music video. Landay has been awarded the Dean's Award for Excellence in the Professional Education Division at Berklee College of Music, a Newbury Comics Faculty Fellowship, and a National Endowment for the Humanities Enduring Questions Grant. She has consulted on and appeared in Finding Lucy, an American Masters documentary airing nationally on PBS and internationally, in addition to serving as the Information Technology Officer for the Society for Cinema and Media Studies from 2002-05. Landay holds a bachelor's degree from Colby College, which included a year abroad at the University of York in England, master's degrees in American Studies and English from Boston College and Indiana University, respectively, and a doctoral degree in English and American Studies from Indiana University.
When taken for credit, Designing Immersive and Interactive Experiences can be applied towards these associated programs: