Online Undergraduate Degree Course

Electronic Music Production and Sound Design Capstone

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Course Code: OMPRD-495

Next semester
starts Jan 12, 2026

12 Weeks

Level 4 - Degree Only

Level 4

As the culminating experience of the Electronic Music Production and Sound Design Major, this course will guide you through the process of defining and executing a professional level project of your choosing. All of the core and elective courses in the major have focused on specific skills and competencies and many of the assignments have asked you to put these into practice. In this course, you will take stock of your creative and professional goals and create a body of work that will best showcase your abilities.

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The Electronic Music Production and Sound Design Major is purposely broad, giving you a wide range of overlapping skills that can be used in many fields. If your goal is to create electronic music, you’ll produce a collection of signature work. If you are interested in applying your skill to sound design for any type of visual or interactive media, the work you produce in this course will show your strengths in those areas.

In the course, you will learn how to establish goals to propose, plan, and execute a project. Central to the philosophy of the course is design. Everything you do will have a purpose that supports the goal of the project. By completing the course, you will learn about how you as an individual work best, and how you can successfully direct your efforts to a professional outcome.

By the end of the course, you will be able to:

  • Propose a structured project with challenging but realistic goals
  • Identify your strengths and weaknesses when assuming different roles while working on a production
  • Identify the design elements and particular needs of the project, once it has been defined
  • Define reference models that pertain to your project to use them as a guidance and a road map
  • Create a production template that addresses the needs of your specific project
  • Assemble a production library to organize and store the assets needed for a particular project
  • Determine how to approach different recording scenarios, depending on the project’s needs
  • Determine the general sound processing approach, depending on the project’s needs
  • Develop a signature sound for the project you are working on
  • Create a project journal that will document the progress of your production
  • Identify the elements you should include in your demo, depending on the nature of your project
  • Apply different recording and sequencing techniques learned throughout the Electronic Music Production and Sound Design major
  • Provide and receive criticism to find strong and weak areas in a project, in order to optimize efforts and get better results
  • Adapt your schedule and approaches to unforeseen changes imposed by the nature and circumstances of your project
  • Address issues related to your project, by identifying problem-solving strategies that pertain to your specific needs
  • Utilize effects and automation in your projects, to enhance the final outcome
  • Identify when the development of your project is coming to a conclusion, depending on your project goals and resources
  • Utilize mixing strategies to achieve an optimal result for your project
  • Create a mastered version of your project, making sure to choose the right delivery format for the needs of your production
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Overview Syllabus Requirements Instructors Request Info

Syllabus

Lesson 1: Project Proposal

  • Project Guidelines and Proposal
  • The Role of Creativity
  • Composition, Design, and Production
  • Personal Development

Lesson 2: The Design Process

  • Designing for Music or Visuals
  • Sound Categories
  • Project Management
  • Using Reference Models

Lesson 3: Developing Project Assets

  • Production Templates
  • Electronic Instruments and Audio Recordings
  • Production Library
  • Choosing Recording Strategies

Lesson 4: Sound Processing

  • Processing Strategies: Creative or Forensic?
  • Pre and Postproduction Processing
  • File-Based and Mixed Effects
  • Secret Weapons

Lesson 5: Developing a Demo

  • Proof of Concept
  • Creating a Project Template
  • Iteration
  • Documenting Your Work

Lesson 6: Producing a Demo

  • What Should You Include in a Demo?
  • Sequencing
  • Recording
  • Sound for Picture Production
  • Presentation Formats

Lesson 7: Midterm Assessment

  • Giving a Critique
  • Accepting Criticism
  • Responding to Criticism
  • Adapting the Production Schedule

Lesson 8: Revisions

  • Revising a Sound Design for Visual Media Project
  • Revising a Musical Arrangement
  • Problem Solving
  • Addressing Mix Issues

Lesson 9: Special Effects

  • Extra-Musical and Special Effects in Music Production
  • Audio Special Effects and Visual Impact
  • Automation in the Design Process
  • Rendering Effects

Lesson 10: Final Production

  • Making Decisions
  • Turning a Sketch into a Finished Production
  • Creating Variations
  • Knowing When to Stop

Lesson 11: Project Mixing

  • Using Mix References
  • Mix Strategies
  • Mixing Vocals or Dialogue
  • Alternate Mixes

Lesson 12: Mastering and Final Project Presentation

  • Final Delivery Formats
  • Mastering Music
  • Mastering Sound for Visuals
  • Establishing a Professional Profile

Requirements

Prerequisites and Course-Specific Requirements 

Prerequisite Courses, Knowledge, and/or Skills
As the capstone course for the Electronic Music Production and Sound Design degree, students must have completed no less than 60 credits of concentrate and specified elective courses. Must have completed all 15 credits of core music requirements. This includes successful completion of the following courses from the program:

Textbook(s)

Software

Hardware

  • One of the following studio monitoring options (both recommended):
    • Studio monitors (pair), such as JBL 305Ps or better, as well as an audio interface and necessary cables
    • Over-ear studio headphones, such as Sennheiser HD 600, Sony MDR-7506, Philips SHP9500, Audio-Technica ATH-M50x, etc.
  • Any additional hardware required to complete your project, such as audio interface, microphones, portable field recorder, amplifiers, instruments, effects, etc.
    • Note: Options for your project will be outlined in the course.

Student Deals
After enrolling, be sure to check out our Student Deals page for various offers on software, hardware, and more. Please contact support@online.berklee.edu with any questions.


General Course Requirements

Below are the minimum requirements to access the course environment and participate in Live Classes. Please make sure to also check the Prerequisites and Course-Specific Requirements section above, and ensure your computer meets or exceeds the minimum system requirements for all software needed for your course. 

Mac Users

PC Users

All Users

  • Latest version of Google Chrome
  • Zoom meeting software
  • Webcam
  • Speakers or headphones
  • External or internal microphone
  • Broadband Internet connection

Instructors

Brian Cass

Instructor

Brian Cass is an electronic music producer, performer, and educator. Brian's past employers include API Audio, Native Instruments, Ableton, Puremagnetik, Pat Metheny, Jordan Rudess, and Nielsen/Billboard. Post-production clients include MBTA Boston, Museum of Natural History NYC, Toys R Us, Hilton Worldwide, and Comedy Central. He has been teaching private lessons and authoring online tutorials since 2002. Brian has been a Berklee College of Music faculty member since 2012. 

Questions?

Contact our Academic Advisors by phone at 1-866-BERKLEE (U.S.), 1-617-747-2146 (INT'L), or by email at advisors@online.berklee.edu.