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Michael Sweet

Michael Sweet

Orchestration, Songwriting, and Music for Film, TV, and Games

Michael Sweet leads the development of the game scoring curriculum at Berklee College of Music. Over the past two decades in music, Michael is an accomplished video game audio composer and has been the audio director for more than 100 award winning video games. His work can be heard on the X-Box 360 logo and on award winning games from Cartoon Network, Sesame Workshop, PlayFirst, iWin, Gamelab, Shockwave, RealArcade, Pogo, Microsoft, Lego, AOL, and MTV, among others. He has won the Best Audio Award at the Independent Games Festival, the BDA Promax Gold Award for Best Sound Design, and has been nominated for five Game Audio Network Guild (GANG) awards.

Since 2008, Michael Sweet has led the development of video game scoring curriculum at Berklee College of Music. He has developed curriculum for many classes that teach the art of video game composition, and helped establish the Minor in Video Game Scoring at the college. As a teacher and communicator Michael has lectured at many universities and prominent conferences in interactive music and sound design including the Game Developer’s Conference, Audio Engineering Society, NYU, SVA, and Parsons The New School of Design.

Michael is the author of the highly regarded book “Writing Interactive Music for Video Games: A Composer Guide” published in 2014 available from Pearson Publishing.

Before Berklee, Michael was the co-founder and creative director of Audiobrain, a company dedicated to breaking boundaries with interactive sound design and music. Michael’s creative vision had led Audiobrain to develop many emotionally immersive award-winning experiences for games, broadcast and sonic branding. Audiobrain continues to be successful, and Michael consults on many of their projects. In broadcast Michael’s work can be heard in many network identities including HBO, VH1, Comedy Central, CNN, General Motors, and NASDAQ. In addition Michael’s digital artistry has led him to ground breaking work in the creation of interactive scores for digital design installations that have traveled the world.

In 2017, Michael's latest game Walden, A Game is being released on Playstation, PC, and Mac.  Walden, A Game is a first person simulation of the life of American philosopher Henry David Thoreau during his experiment in self-reliant living at Walden Pond. Michael was the audio director of the project contributing all sound effects and music for the game developed by the USC Game Innovation Lab in cooperation with the National Endowment of the Humanities.